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A few of the errors, like a 2D picture of rocks as the floor texture, have already been addressed by Nintendo and fixed in a day one patch. While they aren't the greatest to look at one will hardly notice a large difference from Hyrule Warriors when playing the game. Moving on, I want to address the graphics. There are 5 maps available in total (you unlock new maps by progressing through Story Mode, which the game will alert you when you've unlocked more) these maps ramp up in difficulty and enemy number the further you go and History Mode can easily take as much time as Hyrule Warriors' Adventure Mode did. Doing things like completing all the stages, getting S ranks on all stages, and getting an S rank on the Boss stage will allow you to attempt these Warp Hole Battles. in addition to that new battles appear (Warp Hole Battles) that you become able to challenge depending on your performance on the first stages you were presented. Beating the Boss of the map unlocks a new reward in the form of a new costume or even a new character.
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You progress by defeating these stages until you reach the Boss of the map. The enemies on this map each signify a stage and as you defeat stages more stages appear in the form of enemy reinforcements. In History Mode you are presented with a map which recreates the layout of a battle from an original Fire Emblem game. Fire Emblem Warriors features History Mode. Let's make one thing clear starting out: THE STORY MODE IS NOT THE ONLY MODE Some are under the impression that Story Mode is all there is- Let's make one thing clear starting out: THE STORY MODE IS NOT THE ONLY MODE Some are under the impression that Story Mode is all there is- that there is no 'Adventure Mode' like in Hyrule Warriors, this is a fallacy.
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